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Reading toolkit 20 readings · read at your own pace

Unit 7: We love school reading

Short texts that put this vocabulary into context. Read together, read independently, then practise the words in a game.

Includes book teacher ruler pen computer board + 6 more

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20 readings Free to read
Story Reading 01

Sarah's Adventure with the Computer

Sarah, a little girl who loves learning, discovers the joy of using a computer at school with the help of her teacher and never forgets the importance of traditional learning methods such as writing and using a ruler.

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Story Reading 02

Max the Mouse and the Rubber Eraser

A mouse named Max uses a rubber to make an eraser for his pencil and becomes a successful story writer.

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Story Reading 03

The Classroom Kingdom Adventure

A teacher's classroom items come to life and they rule a kingdom together in fun and harmony.

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Story Reading 04

The Mouse's Misadventures in the Classroom

A mouse learns to ask for permission before using technology in the classroom.

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Story Reading 05

The Teacher's Adventure in the Classroom

A teacher's day takes an unexpected turn when her keyboard and mouse go missing during a lesson.

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Story Reading 06

Max the Mischievous Mouse and the Musical School Supplies

Max, a mischievous mouse, causes a musical adventure with school supplies in the classroom.

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Story Reading 07

The Switched Classroom Prank

A teacher switches all the objects in the classroom for a prank, leading to confusion and laughter among her students.

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Story Reading 08

The Mischievous Mouse and the Creative Classroom

A mouse causes a change in pace in a lesson filled with laughter and creativity after playing with a teacher's tools.

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Story Reading 09

The Imagination Station

A group of stationary items come to life and write stories together with the power of imagination.

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Story Reading 10

The Magic Book and Computer Adventure

A teacher brings a magical book to class that transforms into a computer, leading to a silly and unexpected adventure.

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Story Reading 11

Max's Adventure in the Classroom

Max, a mouse, goes on a journey through a book and learns how to use a computer with the help of writing and drawing tools.

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Story Reading 12

The Detective Class

A teacher loses all her items but her students turn into detectives and help her find them all.

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Story Reading 13

Max the Mouse: The Computer Whiz Author

Max the Mouse becomes a famous author with his creativity and determination using only a board, pen, keyboard and other everyday items.

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Story Reading 14

The Magic Mouse and the Tech-Savvy Teacher

A teacher learns a valuable lesson about technology with the help of a magic mouse and imaginative students.

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Story Reading 15

The Ruler's Adventures in the Classroom

A ruler, teacher, computer, keyboard, book, and pen have a fun adventure in a classroom where each one tries to claim they're in charge.

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Story Reading 16

The Adventures of a Classroom Mouse

A curious mouse uses a ruler, keyboard, rubber, book, pencil, board, mouse, page, pen and impresses its teacher with its creativity.

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Story Reading 17

The Rubber Duck's School Adventure

A rubber duck goes to school, uses a computer mouse as a pen, and learns to write.

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Story Reading 18

The Jokester Ruler and Penelope's Prank

Ruler and Penelope play a prank on their teacher with the help of a joke book, resulting in laughter and lessons learned.

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Story Reading 19

The Great Computer Mystery Solved!

A group of students and their teacher work together to solve technology problems with creativity and teamwork.

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Poem Reading 20

Classroom Adventures: A Journey of Learning and Fun

In the classroom, students use their tools, including a rubber, pencil, bag, board, ruler, page, teacher, pen, mouse, computer, book, and keyboard, to learn and grow with guidance from their teacher.

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