Let's GO 1: Unit 3 At the Store reading
Short texts that put this vocabulary into context. Read together, read independently, then practise the words in a game.
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Sarah's Art Adventure: The Power of Crayons, Markers, Notebooks, and Pencil Cases
A young girl named Sarah goes on an adventure to get new art supplies and inspires her classmates with the power of crayons, markers, notebooks, and pencil cases.
Open full readingTimmy's Video Game Adventure
Timmy discovers a new video game, shares it with his friends, and they all decide to buy cell phones to play games together.
Open full readingThe Adventure of the Pencil Case and CD
A pencil case and a CD go on an adventure and rescue trapped writing utensils with the help of notebooks, pencil cases, cell phone, marker, crayon, markers and crayons.
Open full readingThe Adventures of Pencil, Disco, Ringo, Gameboy, and the Crayons
A pencil case named Pencil, a CD named Disco, a cell phone named Ringo, and a video game named Gameboy team up with a group of crayons on a series of fun adventures.
Open full readingThe Magic of a Pencil Case: A Story of Colors and Creativity
A young child discovers the unlimited creative potential of their pencil case filled with colorful markers, crayons, and notebooks, as they use their imagination to bring their ideas to life.
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