Compy and Chairy's Tic-Tac-Toe Adventure

Once upon a time, there was a computer named Compy who lived in a classroom. Compy loved to play games and chat with the other items in the room. One day, Compy noticed that his best friend Chairy was feeling down. Chairy told Compy that he was tired of just being sat on all day long and wanted to do something more exciting.
Compy thought for a moment and then came up with a plan. He asked Board, the whiteboard, if they could play a game of tic-tac-toe. Board agreed and Compy asked Peg, the pencil case, to be the marker.
Table, the table in the classroom, offered to be the playing surface. All the items were excited and gathered around to watch the game.
The game was intense and lasted for hours. In the end, Compy and Chairy won! Chairy was so happy that he did something more exciting than just being sat on. From then on, Chairy and Compy played many more games together with their friends in the classroom. The end.

Reflections

  1. What was Chairy feeling before the game of tic-tac-toe started?
  2. Who won the game of tic-tac-toe in the end?
  3. Which item offered to be the playing surface for the game?
  4. How did Chairy feel after he and Compy won the game?
  5. Can you think of other games that the items in the classroom could play together?

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