Coordinate brief
Market Square
Put the square at (2, 3), then add one nearby place that gives neighbours a reason to meet.
Tiny Town Bureau · make a place that works
Design a town small enough to draw, but thoughtful enough for everyone to use.
Tiny Town is small enough to draw and big enough to care about. Give every place a reason, every route a measurement, and every neighbour one useful rule.
Start here
Pick one constraint, build around it, and let the town grow from the reason behind the choice.
Coordinate brief
Put the square at (2, 3), then add one nearby place that gives neighbours a reason to meet.
Shape brief
Use three shapes to make a park: one for sitting, one for moving, and one that can be spotted from far away.
Measurement brief
Connect the library to the playground with the shortest route that still leaves room for a safe turn.
People brief
Write one rule that helps people share the town without making every choice for them.
Tiny Town uses original Yahaaa prompts. There is no external data or image harvest in this pack.
The trail
Grid
Place the square, park, library, and bridge on a grid. A town starts to feel real when every place has a reason to be where it is.
If the market square is at (2, 3), where will people go next?
Place the pointsShape
Use circles, rectangles, triangles, and lines to make a landmark people can recognize from across town.
Which shape tells visitors where they are before anyone reads a sign?
Sort the shapesMeasure
Measure a walking route between two places. Make room for a shortcut, a turn, and one pause.
What should be shorter: the path to the park or the path to the fire station? Why?
Measure the townCharter
Draw the whole town and write one sentence that helps people share space, time, or attention.
What rule would make a busy square feel welcoming rather than bossy?
Draw the plan