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Wind piling up water

Why Does the Sea Rise in a Storm?

A big storm both sucks the sea upward and shoves it toward the shore.

1 A storm crossesthe sea2 Wind pusheswater towardthe shore3 The sea arrivesfar above itsnormal level
The flooding is not the waves. It is the raised sea beneath them.
  1. Step 1 of 5

    Low pressure lets the sea rise.

    Normal pressure Sea sits at its usuallevelStorm low Less press — the seabulges up

    Air normally presses down on the ocean. In a deep low it presses less, so the surface bulges upward — roughly a centimetre for each unit of pressure lost.

  2. Step 2 of 5

    Wind does most of the work.

    Sustained onshorewind Water pilingagainst the shoreHours of pushing, all in one direction

    Hours of gale-force wind blowing toward land drags surface water with it. With nowhere to go, that water simply stacks up against the coast.

  3. Step 3 of 5

    Shallow water makes it much worse.

    Deep coast Surge spreads out andstays smallShallow bay Surge is squeezedupward

    Deep water lets the surge flow away underneath. A shallow shelf or a funnel-shaped bay gives it nowhere to escape, so the height multiplies.

  4. Step 4 of 5

    The tide decides how bad it gets.

    Total water levelThe stormsurgeThe tide itlands on

    A three-metre surge at low tide may do nothing. The same surge landing at high spring tide adds to an already high sea and overtops the defences.

  5. Step 5 of 5

    Which is why surge, not wind, does the damage.

    Wind damageroofs and treesRain floodingrivers overtheir banksStorm surgewhole districtsunder water

    Most deaths in tropical cyclones come from water, not air. The wind speed makes the headlines, but the raised sea is what floods the town.

    Forecasters issue surge warnings separately from wind warnings, because the two peak at different moments.

The short version

Low pressure lifts the sea and sustained wind piles it against the coast, so a storm's water does more damage than its wind.

Try it yourself

Blow steadily across a tray of water from one end. The level at the far end climbs while you blow, and drops the moment you stop.

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